Populaire berichten

vrijdag 13 mei 2011

Bad luck

I dont know what's going on today but I'm on a losing spree so I decided to call it a day, in the meantime I'll watch some videos of my favourite canine SC2 caster, Husky!

woensdag 11 mei 2011

Spanishiwa Play

I thought I'd give the Spanishiwa playstyle a go since it seemed like fun and boy it is!
I just drone up loads and get infestors in his base. They never saw that coming!
And I hurry on to the next game, wish me luck!
ahh finally got home, first match to play i lose to a 4 gate.

Got to love 'em

Patch 1.3.3 patch notes

What do you guy think about the patch notes? I'm having my doubts about the changes they are making to the warp/gateway, this will probably just bring back the proxy gateway rushes.


Also the change with the bunkers seems like a decent change, no longer can they push so easily for free,
Here are the patch notes:






Updated 05/03, 6:00 PM PDT

General

  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.


Balance 

  • PROTOSS
    • Archon
      • Now a Massive unit.
      • Range increased from 2 to 3.
    • Cybernetics Core
      • Research Warp Gate time increased from 140 to 160.
    • Gateway
      • Sentry train time decreased from 42 to 37.
      • Warp Gate unit train times remain unchanged.
    • Pylon power radius has been decreased from 7.5 to 6.5.
  • TERRAN
    • Bunker
      • Salvage resource return reduced from 100% to 75%.
    • Ghost
      • Cost changed from 150/150 to 200/100.
    • Thor
      • Thor now has 200 max energy, and starts with 50 energy.
      • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
  • ZERG
    • Infestor
      • Speed decreased from 2.5 to 2.25.
    • Spore Crawler
      • Root time decreased from 12 to 6.


Bug Fixes

  • Fixed an issue where Ghosts could not quickly EMP the same location.
  • Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

Let me know what you think in a comment below!

dinsdag 10 mei 2011

Hello World!

Hey, can welcome to my blog with your daily dose of Starcraft news, I'll be putting a lot of effort into making the site a success so you can all read about the latest news about Starcraft.

I'll be posting links to video's I like and I will be reviewing upcoming changes in the game.

Im looking forward to be of service!